![]() The goal here was to create a reference library focused on the most important parts of using Blueprints. ![]() That’s when I decided it was time to get back up to my old tricks and put together some training videos just focused on those key elements. In my role as a Developer Relations Tech Artist, I get to talk to lots of folks that are just trying to wrap their heads around Blueprints for the first time, and while they’re not exactly struggling, I noticed early on that they weren’t really getting some of the key principles that I had learned to take for granted. That doesn’t come naturally to most folks it surely didn’t for me, but I at least have some long ago experience writing some Maya scripts (hooray for MEL!!) to kind of fall back on. At the end of the day, you’ve got to at least be able to think a bit like a programmer to make the most of your Blueprints. That said, I’ll be the first to confess that there is a little bit of a learning curve to them. I think more than anything else I love them because they’re just plain fun. ![]() They allow a programmatically challenged geek like me all the freedom I need to make my own games and gameplay systems. So, for the record and as far as I’m concerned, Blueprints might just be the very best thing to come along since fresh donuts, waterslides, and movies with giant monsters and robots punching each other.
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